What are the different data types used in ActionScript?
The ActionScript core classes also define the following complex data types: Object, Array, Date, Error, Function, RegExp, XML, and XMLList.
- Boolean data type.
- int data type.
- Null data type.
- Number data type.
- String data type.
- uint data type.
- void data type.
- Object data type.
What is Action Script 3.0 Variable?
In ActionScript 3.0, variables are always assigned the scope of the function or class in which they are declared. A global variable is a variable that you define outside of any function or class definition. For example, the following code creates a global variable strGlobal by declaring it outside of any function.
How many integer types Does Python support?
Two integer types are supported by Python. They are: Integers (signed) Booleans.
What is a variable in ActionScript?
In order to manage and retrieve all that information, we need to store it in variables, the primary information-storage containers of ActionScript. A variable is a like a bank account that, instead of holding money, holds information (data).
What is the largest and smallest 32-bit signed integer?
The largest representable 32-bit signed integer, which is 2,147,483,647. This code displays the following values: The smallest representable 32-bit signed integer, which is -2,147,483,648.
What is the maximum possible size of a signed integer?
A signed integer ranges from size −2^(n−1) through 2^(n−1) − 1 so in this case the maximum value would be 2 ^ 63 – 1 or 9,223,372,036,854,775,807.
How much memory can a 32-bit pointer address?
This is an important observation. Pointers on 32-bit architecture are 32 bits wide which means they can’t address more than 4GB of memory. – c0dehunter Jul 28 ’14 at 10:40
What is the size of an int pointer in C++?
Size of a pointer should be 8 byte on any 64-bit C/C++ compiler, but not necessarily size of int. Not really. for backward compatibility it is 32 bits. In C++, the size of int isn’t specified explicitly. It just tells you that it must be at least the size of short int, which must be at least as large as signed char.